At the recent HelloArt Lunar New Year Market at Out of the Blue Drill Hall, I presented a selection of prints, merch, and my coffee/art collaboration. Additionally, I had an immersive experience created especially for the Year of the Fire Horse.
It was a great day all round. I sold out of my Fire Horse cards. My collaboration with a local coffee shop – featuring bespoke art and a hand-picked blend – was a hit. Plenty of conversations, seeing familiar faces, meeting new ones. Markets are always interesting to me, I’ve had stalls at many over the years.
Alongside the stall, I was testing a short mixed reality experience built specifically for the Lunar New Year. A lantern interaction themed around the Year of the Fire Horse. Portable, self-contained, just a few minutes per session.









What I did not fully anticipate was how much attention the immersive experience would draw. At points there was a small queue of people waiting for a turn. Several asked whether it cost anything to take part.
It didn’t.
But that question lingered with me afterwards.
The experience was built as an extension of my generative and bubble-based work. Something immersive. Something playful. Something that could sit alongside physical pieces rather than replace them.
Seeing people queue for it, and assume it might have a price, suggested something about perceived value. It felt substantial. It felt like more than a quick novelty.
Some people stayed in the experience for quite a while. Which, artistically, is a good sign. But in a busy market setting, open-ended interaction also raises design questions. How long should a session last? Should there be a defined objective? A clearer beginning and end?
As with most things I build, I have been thinking about how it could evolve.
Not into a carnival game. Not into something purely transactional. But into a more defined micro immersive artwork. A short, structured augmented reality experience with a clear goal and a physical artwork included.
Something portable. Repeatable. Adaptable to different themes and spaces.
The interesting part is not simply whether it could be charged for. It is that the format works. People engage. They wait. They talk about it. It shifts the energy of a stall from static display to active experience.
For someone working across generative systems, immersive environments, and physical outputs, that intersection feels worth exploring further.
Sometimes the most useful feedback is not a written critique or a comment afterwards.
It is a small queue forming in front of your work.
Posted: March 1, 2026 by David Oxley
Written by
David Oxley
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